![]() Again, that has little to do with BGS itself, and the team is obviously just trying to do what it has always done and craft another excellent single player RPG, but it’s undeniable that owing to these external factors, Starfield has even bigger expectations to live up to than it would have under ordinary circumstances (which is saying a lot). It’s Bethesda Game Studios’ next big single player RPG, the first new IP it has made in decades, and a flagship first party Xbox release that’s coming off the back of a disappointing couple of years for Xbox in terms of major new releases. It’s only natural, then, that all eyes have now turned to Starfield. ![]() Microsoft would have hoped that that would start being alleviated with the launch of Redfall earlier this month, but as we all know all too well by now, that, to say the very least, did not pan out. ![]() Since finishing off 2021 with the one-two punch of Forza Horizon 5 and Halo Infinite, Xbox’s first party pipeline has dried up massively, even if relatively less prominent titles like Hi-Fi Rush have impressed. Add to that the fact that it’s been nearly a decade since we last played a new single player Bethesda RPG, and pressure on Starfield to be nothing short of incredible grows even more intense, first party or no.īut of course, now that Starfield is a first party Xbox exclusive title, for reasons that, technically speaking, are completely unrelated to Bethesda Game Studios and outside of its control, there’s much more riding on it than ever before. Bethesda Game Studios is one of the few development teams in the industry that consistently puts out 90+ games that end up setting new standards for their genres, so any new game being put out by the studio is bound to be held to what would be impossibly high standards for most other developers. Even if Microsoft didn’t own ZeniMax and Bethesda was still a third party multiplatform publisher, its upcoming space-faring RPG Starfield would still be under massive pressure to deliver.
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